Thursday, 30 July 2015

Week 6: Creating Student-centered Classes and Interactive PowerPoint




 
Every summer vocation I travel abroad for relaxation and to see my relatives who live abroad (USA, UK, Denmark, Holland, Iran, and Kuwait). This summer my trip is different, I feel as if I am flying to the future via the time capsule! Moreover, I entered a new world, the digital world where I explored new directions in my job, teaching! I can say that in this summer vocation I traveled a lot, to different galaxies, through various time periods. Starting from the Blog to the Delicious, then the Rubrics, followed by the WebQuest, and now I am moving in the PowerPoint planet.
I discovered lots of techniques to promote my teaching. I didn't know that we can make the PPT interactive until this week Task! So I explored the web to find out how can we put Hyperlinks/jumps into our PPT and found a YouTube video about how to Create a Hyperlink in PowerPoint, by Dough H., https://www.youtube.com/watch?v=YObaZUF9Xyo this video is followed by various videos that are related to the applications of PPT, like Add Animation in PowerPoint Slides on https://www.youtube.com/watch?v=vAPmTT0ndr4, How to create 3D Puzzle Pieces Diagram: 3D PowerPoint Series on https://www.youtube.com/watch?v=qCfcFh8_qoI, etc. These videos leads to many other videos that teach you how to use different types of PPT to display your teaching material.
I am working on how to implement the PPT in my lectures, so I exploited the task of this week for one of my lectures. Before that, on Week5 - Project Task #4 – Describe a Technology Tool, I referred to the technology tool I am going to use in my classes which consists of a laptop connected to the internet, and a data show to present the material on their white board displaying videos of native speakers of English and prepare several power point files about their text materials in addition to do several exercises from http://a4esl.org/q/h/lb/psv.html.
To sum up I am going to implement Videos, PPTs, and exercises from http://a4esl.org/q/h/lb/psv.html in my lecture. In addition to these technological elements, the article of this week " Enhancing Learning by Engaging Students" by Rick Finnan and Donna Shaw provides worthy resources a teacher can use to enrich the learning environment in large classes. All these resources are going to be merged together, to form my Final Project.

Wish you happy summer vocation, like mine!


Abeer Ali

Friday, 24 July 2015

Week 5: Project-based Learning, WebQuests, and Rubrics



Hello Everyone,

Week 5 paved the way for new techniques in alternative assessment. The articles of this week taught us how to select the suitable test tool and the types of alternative assessment. We discovered two new techniques which are the project-based learning (PBL) and the WebQuest. The two represent good procedures for personal and mental development for the teacher and the students as well, in the sense that they require collaborative work for all of the participants (the teacher and the students) and brain storming for the students. The strategies of these two methods can also arouse the students' motivation, improve their communication skills, advance their personal growth … etc. They are marvelous approaches a teacher can use to stimulate his students and raise the ranking of his educational institute.
Though they are new for me and I have a minor amount of knowledge about them, yet I hope at the end of this course I would be able to master them and apply them in my forthcoming classes.   

The next step of this week is very nice, creating a rubric. The rubric provided an easy and useful way for me and my students about how to complete their task on the appropriate time and how to gain the marks they wish to obtain. The rubric I devised is for the fourth stage students to assess their graduation research. Every year most of them late to deliver their research, I hope this year, having identified what is required from them, they will complete their research and bring it to the department on time!       

Concerning the Extra Credit Task – creating a WebQuest, still I am collecting data about it and I hope by the end of the week I would create one! By the way before this task I have described  a technology solution for the problem I have identified last week. 

 Finally, I would like to thank my dear course colleagues, who commented on my discussion on the nicenet and those who just read it. I highly appreciate your delightful comments on this week and the former week discussions.

Many thanks and gratitude to our brilliant course instructor, Donna for her continuous enlightenments, encouragements, and support

Abeer Ali
Iraq


Creating a WebQuest 

It's Easier Than You Think

Always wanted to make a WebQuest but not sure where to start? Education World has all the answers and can make the process easy for you.
WebQuests are probably the most talked-about and widely used Web-based activities in today's classrooms. What are WebQuests? What accounts for their popularity? And how can you use—and create—WebQuests in your own classroom? Education World explores those questions and more.

"I hear and I forget. I see and I remember.
I do and I understand."
— Confucius 

"A WebQuest," according to Bernie Dodge, the originator of the WebQuest concept, "is an inquiry-oriented activity in which most or all of the information used by learners is drawn from the Web. WebQuests are designed to use learners' time well, to focus on using information rather than on looking for it, and to support learners' thinking at the levels of analysis, synthesis, and evaluation."
Education World asked two educators who have created their own WebQuests to share with us the benefits they bring to their classroom.

Why WebQuests?
WebQuests, which use the constructivist approach to learning, are a super learning tool, said Kenton Letkeman, creator of a number of excellent WebQuests.
"With many research projects," Letkeman told Education World, "students feel that they are sucking up information and regurgitating it onto paper for no other reason than to get a good grade. WebQuests give students a task that allows them to use their imagination and problem-solving skills. The answers are not predefined and therefore must be discovered or created. Students must use their own creative-thinking and problem-solving skills to find solutions to problems.
"WebQuests are also a wonderful way of capturing students' imagination and allowing them to explore in a guided, meaningful manner," added Letkeman, a resource-based learning consultant for the Tisdale School Division in Saskatchewan, Canada. "Communication, group work, problem solving, and critical and creative thinking skills are becoming far more important in today's world than having students memorize predetermined content."
"WebQuests allow students to explore issues and find their own answers," he added. "Particularly with controversial issues -- such as pollution, gambling, and nuclear waste disposal -- students must do more than memorize information. They must process the information in meaningful ways and reach moral and ethical decisions guided by facts."
The adaptive dimension, the ability to make adjustments in educational programs to accommodate students' diverse learning needs, is also an important characteristic of WebQuests, according to Letkeman. "With WebQuests, special needs students can be given predetermined roles that are very important and make them feel part of the group," he said. "Advanced students can explore further and do more than is required. The interest this type of project generates makes that a reality, rather than a fantasy!"

The Well-planned WebQuest
Mim Faro, a gifted and talented enrichment teacher at Mt. Penn Elementary Center in Pennsylvania, recently created her first WebQuest. She agrees that WebQuests are an exciting and valuable teaching tool. "Of course, some WebQuests are better than others," she noted.
"A well-planned WebQuest," Faro told Education World, "has guidance for students, a creative end project with room for flexibility, and links that help answer questions and positively add to the project. A strong WebQuest is designed for students to work independently, allowing the teacher to be a facilitator in students' learning rather than the sole dispenser of knowledge."
Faro offered this advice for teachers who are considering using WebQuests in the classroom. "Always thoroughly check any WebQuest you have not created to make sure the information is relevant and the links work."
Of course, the best WebQuests ensure relevance because they are specifically tailored to your curriculum and your students.
"If you are going to create a WebQuest," Faro said, "search through some existing WebQuests first. Make note of what you like and what you don't like. And above all, dare to be creative!"
Looking for WebQuests to check out? You might start with the Education World Lesson Planning article Women of the Century: An Education World WebQuest.

The WebQuest Formula
WebQuests, say the teachers who use them, promote high-level thinking, develop problem-solving skills, and provide an avenue for seamlessly integrating technology into the curriculum. And creating one is easier than you might think! Many sites are available to walk you through the process.
One of the most thorough is Bernie Dodge's WebQuest Page. According to Dodge, the six building blocks of a WebQuest are:
  • The Introduction orients students and captures their interest.
  • The Task describes the activity's end product.
  • The Process explains strategies students should use to complete the task.
  • The Resources are the Web sites students will use to complete the task.
  • The Evaluation measures the results of the activity.
  • The Conclusion sums up the activity and encourages students to reflect on its process and results.

Help! Where Do I Begin?
Before designing a WebQuest, you'll want to have an outline handy to guide you through the process. A number of excellent WebQuest outlines, including Tom March's Prewriting Your WebQuest, will help. Templates such as Dodge's WebQuest Templates are also available online.

The Design Process
Once you have your outline or template in hand, here are some main points to include:
  • The Topic. You may have already decided on a topic related to current events or to an area of the curriculum that's inadequately covered in available texts. If you're still searching for a topic, however, Tom March, who developed the first WebQuests with Bernie Dodge, suggests starting "where you're at." "If you have an area that's your specialty, something that thrills you to teach, that you know inside and out, up and down, begin there," March says. You can also explore March's Idea Machine, which provides 50 prompts designed to help begin the brainstorming process.
  • The Task. "The task," says Dodge, "is the single most important part of a WebQuest." His WebQuest Taskonomy: A Taxonomy of Tasks provides eleven different types of tasks, including journalistic, mystery, persuasion, and judgment tasks. If you can't find it here, you can't find it anywhere!
  • The Process. In this section, you'll include the roles students will assume and the steps they'll follow to complete the activity. March's Designing for Success provides not only a Designer's Checklist, but also some clickable "friendly advice" for the creatively challenged!
  • The Resources. Identify the online resources available on your topic by brainstorming a list of related words and using the list to search for relevant sites. As you search, create a hotlist of current, accurate, and age-appropriate sites that will engage your students' interest.
  • The Evaluation. As Kenton Letkeman points out, "Traditional evaluation techniques are not the best means for evaluating the results of WebQuests, since all students may not learn the same content. Individual evaluation rubrics should be developed that follow curriculum objectives and are easy for students to understand." Dodge's Rubric for Evaluating WebQuests also provides a number of criteria for evaluating students' WebQuest success.

Share It!
Finally, your WebQuest is finished -- and you're pretty proud of it! Why not click Submit a WebQuest at WebQuest.org and share it with other technology-savvy educators?

Additional Resources
Article by Linda Starr
Education World®
Copyright © 2000 Education World

Thursday, 23 July 2015

WebQuest
From Wikipedia, the free encyclopedia

A WebQuest is an inquiry-oriented lesson format in which most or all the information that learners work with comes from the web.[1] These can be created using various programs, including a simple word processing document that includes links to websites.

Distinguishing characteristics
A WebQuest is distinguished from other Internet-based research by three characteristics. First, it is classroom-based.[2] Second, it emphasizes higher-order thinking (such as analysis, creativity, or criticism) rather than just acquiring information.[3] And third, the teacher preselects the sources, emphasizing information use rather than information gathering.[2] Finally, though solo WebQuests are not unknown, most WebQuests are group work with the task frequently being split into roles.[2]

Structure
A WebQuest has 6 essential parts: introduction, task, process, resources, evaluation, and conclusion.[4] The original paper on WebQuests[5] had a component called guidance instead of evaluation.

Task
The task is the formal description of what the students will produce in the WebQuest. The task should be meaningful and fun. Creating the task is the most difficult and creative part of developing a WebQuest.[4]

Process
The steps the students should take to accomplish the task. It is frequently profitable to reinforce the written process with some demonstrations.[4]

Resources
The resources the students should use. Providing these helps focus the exercise on processing information rather than just locating it. Though the instructor may search for the online resources as a separate step, it is good to incorporate them as links within the process section where they will be needed rather than just including them as a long list elsewhere. Having off-line resources like visiting lecturers and sculptures can contribute greatly to the interest of the students.[4]

Evaluation
The way in which the students' performance will be evaluated. The standards should be fair, clear, consistent, and specific to the tasks set.[4]

Conclusion
Time set aside for reflection and discussion of possible extensions.[4]

Use in education

This section is in a list format that may be better presented using prose. You can help by converting this section to prose, if appropriate. Editing help is available. (March 2012)
Teachers use WebQuests to:
  • Keep students on-task while online. (Student activities are organized by the WebQuest and they can stay focused on using information rather than finding it.)
  • Extend students' thinking to the higher levels of Bloom's Taxonomy; analysis, synthesis, and evaluation.
  • Support critical thinking and problem solving through authentic assessment, cooperative learning, scaffolding, and technology integration.
  • Introduce a unit, conclude a unit, or provide a culmination activity.
  • Foster cooperative learning through collaborative activities with a group project.
  • Encourage independent thinking and to motivate students.
  • Enhance students’ technological competencies.
  • Differentiate instruction by providing multiple final product choices and multiple resource websites. Using multiple websites as reading content allows students to use the resource that works best for their level of understanding.
  • Encourage accountability Specific task guidelines and/or rubrics are provided from the beginning of the WebQuest project, so that all students are aware of exactly what is expected of them [6][7]
  • Enhance the development of transferable skills and help students to bridge the gap between school and "real world" experiences.
  • Provide a situation in which students acquire information, debate issues, participate in meaningful discussions, engage in roleplay simulations and solve problems
  • Encourage students to become connected and involved learners.
  • Move themselves into the role of coach and adviser rather than the sole source of information.

Limitations of WebQuests
WebQuests are only one tool in a teacher's toolbox. They are not appropriate to every learning goal. In particular, they are weak in teaching factual recall, simple procedures, and definitions.[8]
WebQuests also usually require good reading skills, so are not appropriate to the youngest classrooms or to students with language and reading difficulties without special design and effort (for example, bringing in adults to read the screens out loud.)[8]

How WebQuests are developed
Learners typically complete WebQuests as cooperative groups. Each learner within a group can be given a "role", or specific area to research. WebQuests may take the form of role-playing scenarios, where students take on the personas of professional researchers or historical figures.
A teacher can search for WebQuests on a particular topic or they can develop their own using a web editor like Microsoft FrontPage or Adobe Dreamweaver. This tool allows learners to complete various tasks using other cognitive tools (e.g. Inspiration Software, Microsoft Word, PowerPoint, Access, Excel, and Publisher). With the focus of education increasingly being turned to differentiated instruction, teachers are using WebQuests more frequently. WebQuests also help to address the different learning styles of each students. The number of activities associated with a WebQuest can reach almost any student.
WebQuests may be created by anyone; typically they are developed by educators. The first part of a WebQuest is the introduction. This describes the WebQuest and gives the purpose of the activity. The next part describes what students will do. Then is a list of what to do and how to do it. There is usually a list of links to follow to complete the activity.
Finally, WebQuests do not have to be developed as a true web site. They may be developed and implemented using lower threshold (less demanding) technologies, (e.g. they may be saved as a word document on a local computer).
Many Webquests are being developed by college students across the United States as a requirement for their k-12 planning e-portfolio.

Developments in WebQuest methodologies
The WebQuest methodology has been transferred to language learning in the 3D virtual world Second Life to create a more immersive and interactive experience.[9]

Tools
WebQuests are simple webpages, and they can be built with any software that allows you to create websites. Tech-savvy users can develop HTML in Notepad or Notepad++, while others will want to use the templates available in word processing suites like Microsoft Word and OpenOffice. More advanced web development software, like Dreamweaver and FrontPage, will give you the most control over the design of your webquest. Webquest templates allow educators to get a jump start on the development of WebQuest by providing a pre-designed format which generally can be easily edited. These templates are categorized as "Framed" or "Unframed," and they can have a navigation bar at the top, bottom, left, or right of the content.[10][11]
There are several websites that are specifically geared towards creating webquests. Questgarden, Zunal, and Teacherweb all allow teachers to create accounts, and these websites walk them through the process of creating a webquest. OpenWebQuest is a similar service, although it is based in Greece and much of the website is in Greek. These websites offer little control over design, but they make the creation process very simple and straightforward.
Alternatively, teachers can use one of a number of free website services to create their own website and structure it as a webquest.[12] Wordpress and Edublogs both allow users to create free blogs, and navigation menus can be created to string a series of pages into a webquest. This option offers a greater deal of flexibility than pre-made webquests, but it requires a little more technical know-how.

References
·  "WebQuest.org". Department of Educational Technology, San Diego State University. 2008. Retrieved 2012-03-13.
·  ·  "WebQuests Explanation". Concept to Classroom Workshop: Webquests. Educational Broadcasting Corporation. 2004. Retrieved 13 March 2012.
·  ·  Linda Starr (2012-02-28). "Meet Bernie Dodge: The Frank Lloyd Wright Of Learning Environments". Education World. Retrieved 2012-03-13.
·  ·  "What are the essential parts of a WebQuest?". Concept to Classroom Workshop: Webquests. Educational Broadcasting Corporation. 2004. Retrieved 13 March 2012.
·  ·  Dodge, Bernie (1995). "Some Thoughts About WebQuests". Distance-Educator.com. Retrieved 13 March 2012.
·  ·  "www.yesnet.yk.ca". www.yesnet.yk.ca. 2010-11-20. Retrieved 2012-02-21.
·  ·  "www.nelliemuller.com". www.nelliemuller.com. Retrieved 2012-02-21.
·  ·  "What are some critical perspectives?". Concept to Classroom Workshop: WebQuests. Educational Broadcasting Corporation. 2004. Retrieved 13 March 2012.
·  ·  Vickers, Howard (2007-10-15). "SurReal Quests: Enriched, purposeful language learning in Second Life". The Knowledge Tree. Retrieved 2007-12-05.
·  ·  "webquest.sdsu.edu". webquest.sdsu.edu. Retrieved 2012-02-21.
·  ·  "www.educationaltechnology.ca". www.educationaltechnology.ca. 2004-07-23. Retrieved 2012-02-21.
·  "www.listofwebquests.com". Retrieved 2013-01-06.